Feared and mistrusted, the Kindred belonging to the Tremere, or ‘Warlocks’, are never ignored. They are masters of Vampiric Magics..Aka Thaumaturgy. The rituals and spells the Warlocks possess are some of the most powerful abilities of the blood. The clan has a rigid Hierarchy which has been molded over centuries of complicated ideals and structure. It is said that the Tremere made their debut in the ranks of the Vampiric clans quite recently by immortal standards. It is thought they came into being form a Cabal of human wizards who performed a ritual over a slumbering Antediluvian. The war which followed proved them worthy as survivors. This, coupled with their mastery of Thaumaturgy, has ensured the Tremere a place in Kindred society. The Tremere dabble in diplomacy and intrigue, usually working toward creating allies to strengthen their standing as well as building a network for information gathering. They are avid supporters of the Camarilla, seeing it as the perfect way to ensure protection against their enemies. The Tower is more than happy to support them as they bring with them the power of their blood Magics.
Clan Flaw: All Neonates, upon creation, must drink the blood of the seven elders of the clan. This is the law of the Tremere, and all Tremere are one step closer to being Blood Bonded to the seven elders. This ensures loyalty within the clan. This means that it is harder for them to resist the will of their superiors, all difficulties for Dominate attempts by clan superiors are at -1.
Clan Disciplines Auspex, Dominate, Thaumaturgy.