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 Toreador - Degenerates

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Havoc

Havoc


Posts : 111
Join date : 2010-03-19
Age : 42
Location : Ottawa

Toreador - Degenerates Empty
PostSubject: Toreador - Degenerates   Toreador - Degenerates EmptyFri Mar 26, 2010 10:33 pm

With a passion that rivals the Brujah, the Toreador are Beautiful, elegant, flamboyant creatures. Most refer to them as ‘Degenerates’,‘artists’, and even sometimes ‘posers’, but no one can deny that they cultivate what is best in society. They are poets, musicians, and artists, choosing only the truly gifted for their ranks. They are masters of mortal society, gliding gracefully through life, surrounding themselves with elegance and luxury. The Toreador are committed members of the Camarilla and share the Ventrues’ love for high society. However, some prefer to inspire culture in order to preserve the mortals in their society that they love the most.

Clan Flaw: The Toreador are incredibly attuned to the aesthetics of pure beauty. This sensitivity can arise through seeing, hearing of even smelling something beautiful; in this case the Toreador need to pass a Self-control Test (difficulty 6) or become entranced by the sensation. An entranced Toreador can do nothing but stand, enraptured, by the cause of the entrancement for a scene or until it is removed form sight. They can’t even defend themselves form attack; however, being wounded allows them to re-roll the Self-control Test to break the spell.

Clan Disciplines: Auspex, Presence, Celerity
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Havoc

Havoc


Posts : 111
Join date : 2010-03-19
Age : 42
Location : Ottawa

Toreador - Degenerates Empty
PostSubject: Re: Toreador - Degenerates   Toreador - Degenerates EmptySat Mar 27, 2010 5:40 pm

Controllable Thirst (1-PT Merit)
Because Toreador spend so much time around mortals, resisting Frenzy caused by the smell, sight or taste of blood is easier for them. Whenever the Kindred makes a Frenzy roll over blood, reduce the difficulty by three.

Eye for Beauty (1-PT Merit)
The Kindred is a natural critic. Reduce difficulties for Art Appreciation by four.

Mortal Double (2-PT Merit)
You have the services of someone alive who looks just like you. This person might be your actual twin. (Other explanations are possible: a long-lost brother, a master of disguise, a Progenitor clone, a victim of Vicissitude, etc.) However, unless he is made into a ghoul, he will continue to age normally. Eventually, he will no longer be your exact double. The double may move about freely during the day, aiding you in hiding your vampiric nature. The double must be fully aware of your personal life, including all your relationships and activities. He must also be a good actor.

Refined (2-PT Merit)
You a member of the elite. You are at home in high society and you never feel out of place around the "beautiful people." The difficulty on all Etiquette rolls involving high society is reduced by three. In addition, you are often invited to Toreador socials reserved for those of higher Toreador Prestige (or Camarilla Status) than yourself.

Blasé (3-PT Merit)
You are not easily impressed by others. You automatically resist all Presence powers. However, if the Kindred using Presence is far more powerful than yourself, the Storyteller might require you to spend a point of Willpower to resist.

"Gifted" (3-PT Merit)
The difficulty on all Creativity rolls and Artistic Expression rolls are reduced by three.

Greater Colors (3-PT Merit)
The vampire sees colors more distinctly and with greater definition. The world is far more colorful. Unfortunately, the vampire is more likely to become enraptured by colorful objects. Despite the drawback, when used in conjunction with Aura Perception, the vampire will discover far more information about her target. The difficulty for reading a targets aura is reduced to five. The player may ask the Storyteller one question about the target for every success, and the Storyteller must provide accurate information. This may be used only once per story on a particular target. Finally, all Artistic Expression difficulties involving color are reduced by one.

Supernatural Spouse (4-PT Merit)
You share a relationship equivalent to marriage with a supernatural creature other than another Kindred. Both of you receive the benefits of the True Love Merit for one another. This creature may be a mage, a werewolf, a changeling, a wraith or something even more unusual. Unfortunately, both of your kind would consider you threats if they knew of your relationship. You may declare your love for one another openly, although you risk becoming an outcast or worse. You and your spouse would die or kill for one another.

Powerful Ghoul (5-PT Merit)
You have a very powerful ghoul Blood Bound to you. The ghoul has six points to put into any Disciplines other than Thaumaturgy, although at least one point must be put into Potence. The ghoul is also very competent, possessing 15 points to distribute among Attributes, 27 points to distribute among Abilities and 5 points to put into Backgrounds. The ghoul has reasonably good Virtues and Willpower ratings and will do anything you say, since it loves you so much. However, the ghoul might also get jealous of any relationships you have with others.

Vampire Spouse (5-PT Merit)
You hold regnant over another Kindred, though she holds regnant over you as well. The two of you are in love, and you automatically have the benefit of the Merit: True Love. Your vampire spouse is your equal in terms of power and status. However, as a couple, you are very formidable. You allow nothing to get in the way of your love. You and your spouse would die or kill for one another.

Poor Taste (1-PT Flaw)
You can never have the Art Appreciation skill. You are forever a Poseur, and you have no ability to judge a masterpiece from trash. In fact, if you had the choice, you would choose the trash.

Rival (1-PT Flaw)
You have an intense rivalry with another Kindred. You are always competing with this individual, either for fun or out of spite. In besting this individual, you go to extremes, and he behaves similarly towards you. Your rival occasionally gets the best of you, but you do the same to him.

Tortured Artist (1-PT Flaw)
You must suffer for your work. Your work is never good enough to suit you. You often suffer ennui for extended periods of time, preventing you from working steadily. In addition, you constantly find yourself in heartbreaking positions; perhaps you subconsciously lead yourself into those situations to acquire the experience you need for your work.

Vulgar (1-PT Flaw)
You will never fit into high society. You are crude, rude and socially unacceptable, forever a Philistine. You are treated as having one less level of Status when invitations to Toreador socials are prepared. You will never be fully accepted as a Toreador. Many will question your Sire and possibly ridicule him for choosing you.

Artistically Inept (3-PT Flaw)
You must work harder than most artists to accomplish great work. You are still capable of creating a masterpiece, but it is tougher for you than for someone else of equal training. All difficulties on Creativity rolls and Artistic Expression rolls are increased by two to a maximum of nine.

Social Outcast (3-PT Flaw)
You have severed your ties to the Artistes and Poseurs. You no longer play their silly games. You will never rise in Clan Prestige, and you are the equivalent of an anarch. However, the anarchs will not accept you due to some past transgressions you have committed against them. You have no place in the world of the Damned
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