As they are formally slaves, Gargoyles are called ‘Runaways’ and ‘Rock heads’. It is not a wise move to call them this to their faces, though. There are numerous aspects to the Gargoyles, so in modern nights it is far easier to categorize them by affiliation rather than ancestry. Fundamentally, there are mainly two sorts, slaves to the Tremere or free. Generally, Gargoyles ally themselves with the Camarilla; it is not known whether this is by choice, or the desire to annoy their former masters. However, the Gargoyles do possess a deep-seated need for order and command. Gargoyles who are still enslaved to the Tremere are also Camarilla, but this is through default. These Gargoyles have little sense of identity, and don’t even possess a free will, let alone have memories of their lives before the transformation. The Tremere Bond any Gargoyle who begins to demonstrate any sense of self; the first Gargoyle revolt taught them well. Those Gargoyles who do escape usually hide this trait until they can get away safely. Even when a Gargoyle embraces a mortal, the transformation affects the mortal’s memory, though they may retain vague senses of their former selves. Tremere prefer to take Kindred from these three root clans for the transformation: Nosferatu, Gangrel and Tzimisce. The extent of the Gargoyle’s ugliness depends on which stock they come from; the transformation usually requires a combination of Nosferatu-Gangrel, Nosferatu-Tzimisce or Gangrel-Tzimisce.
Clan Weakness: Gargoyles are ugly and appear demonic, possessing leathery, bat-like wings which grow and develop along with their Discipline of Visceratika. In addition, they have two fewer Willpower points when resisting all Dominate or other mind-controlling effects.
Clan Disciplines: Fortitude, Potence, Visceratika, Flight.