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 Brujah Antitribu - Brutes

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Havoc

Havoc


Posts : 111
Join date : 2010-03-19
Age : 42
Location : Ottawa

Brujah Antitribu - Brutes Empty
PostSubject: Brujah Antitribu - Brutes   Brujah Antitribu - Brutes EmptyFri Mar 26, 2010 10:19 pm

Called ‘Brutes’, the Brujah Antitribu were once Anarchs, those who stood up against the oppression of the elders, which lead to the Anarch Revolt. The elders of the parent clan and their children turned their backs on these Brujah Anarchs, and the Brujah Anarchs refused to bow down and sign the Convention of Thorns, still holding grievances against their elders. Subsequently, they turned to the Sabbat and became the Antitribu. These individuals are very enthusiastic members of the Sabbat, and actively seek out activity in the Sabbat Jihad; it is this enthusiasm that has made the Sabbat war effort so successful. As they can easily fall into violence and destruction, most see them as base and vile, but in truth they see themselves as standing the closest to the original ideologies that the Sabbat was formed for: Freedom.

Clan Flaw: Like their Camarilla counterparts, the Brujah Antitribu have the fire of passion burning deep within them. All difficulties to resist frenzy are increased by two, and unlike the Camarilla Brujah, their Sabbat counterparts are not adverse to taking gleeful pleasure in their boiling rage.

Clan Disciplines: Celerity, Potence, Presence
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Havoc

Havoc


Posts : 111
Join date : 2010-03-19
Age : 42
Location : Ottawa

Brujah Antitribu - Brutes Empty
PostSubject: Re: Brujah Antitribu - Brutes   Brujah Antitribu - Brutes EmptySat Mar 27, 2010 5:49 pm

Compassionate (4-PT Merit)
You have the moral character of the Brujah of old, the proud warrior-poets who did what they did because their hearts called to them. If you ever fail a Conscience (but not Conviction) roll, you may spend a point of Willpower and attempt the roll again, at a difficulty of 1 higher than the last. If you succeed on this roll, it counts as if you succeeded on the first. You may do this only once per Conscience roll; you must accept the results of the re-roll. If you botch this second roll, you lose one permanent point of Will power in addition to any consequences of the failed Conscience roll.

Dynamic Personality (5-PT Merit)
People are drawn to you, due to some characteristic appeal you exude. You may purchase additional Backgrounds using your experience points at the end of each story – two experience points earn you one Background dot from the following group: Allies, Contacts, Herd, Retainers.

Fury's Focus (4 pt Merits)
Though you are no less susceptible to frenzy than your clanmates, you are able to - with effort and great will - control the direction in which your actions during frenzy go. This could come in handy, for example, if your lover is nearby when you go into frenzy. You'd be able to lash out on someone else and avoid harming them.

Obvious Predator (2-PT Flaw)
Either your face or your immediate disposition lets people know that you have nothing good in store for them. Mortals react poorly to people who exude such a blatant air of menace, and all your difficulties for Social rolls increase by two (with the exception of Intimidation-related rolls).

Uncontrollable (5-PT Flaw)
Rage and passion constantly war in the soul of a volatile Brujah. Perhaps you were ill-tempered before the Embrace, or perhaps your Brujah lineage awakened some latent fury. In any case, even more so than your clanmates, you are prone to frenzy. Difficulties to resist frenzy are always 10 for this character. Prepare for a short, hellish ride.

Pariah (4 pt Flaw)
The Brujah may not be too focused on togetherness or brotherhood, but even this clan has its limits. You must have done something horribly treacherous toward the clan (or something unspeakable to a single, well-known clan mate); because you've encountered the wrath of most - if not all - Brujah within the domain. They hate you, despise you, and either ignore your presence or have set out to kill you.
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